
The main culprit for the shortfall rests with the calibration of the motion control on the Wii U game pad. Ordinarily it’s pretty accurate, but with Sonic and All-Stars Racing Transformed it’s too far off kilter to give you the precision control you need. It isn’t too bad when you take control of either car or speed boat vehicle modes, but as soon as your character takes to the skies, adding tilt to the turn controls for moving up and down, they become almost impossible to manoeuvre. The simplest solution to this would have been to leave the tilt control to one of the analogue sticks, but unfortunately that’s not an option.

The levels themselves are lushly styled with great attention to detail at high speed. Slick and enthralling, there are short cuts and a variety of barriers built into each level, giving the game a lot of playability. The tracks include levels inspired by the worlds of Sonic the Hedgehog, Panzer Dragoon, After Burner, Super Monkey Ball and blast from the past, Golden Axe, creating the ultimate racing kart game for Sega fans.
The main career mode is a sprawling series of race events that splits off in different directions dependant in your performance. You’ll need to earn stars to unlock new challenges, characters and game modes. As with the majority of Nintendo Wii U games, the genius is that you can take the gaming fun into hand held action with the Wii U game pad meaning that if your aunt Bessie needs to catch up on Cash in the Attick or whatever, and you’re about to lose control of the TV, you don’t need to stop playing.

While we can’t really get over the disappointment of the motion sensors, we can still appreciate a big fun karting game that does things differently. It’s fast paced and packed with challenges, making it a good addition to the Wii U and the best iteration of the game available.
Sonic and All-Stars Racing Transformed Nintendo Wii U review: 3.8/5


